Engine
- Unreal Engine 5
Date
- January 2021 - August 2022
Role
- Level Designer / Mission Scripter
The Project
- Implemented branching narrative RPG quests for a Bioware-type game using proprietary blueprint visual scripting logic.
- Designed and implemented gameplay features and level design blockouts as part of the prototype team.
- Provided design support to another AAA codev client in order to assist with dungeons and encounters.
- Iterated upon missions and quests with stakeholders in a deadline based environment.
While I cannot write too much more about my work on this project due to NDA, I will be writing more at a later date.