Engine
- Custom Engine
Date
- September 2017 - July 2018
Role
- Game Designer / Encounter Designer
The mission
• Designed 4 unique encounters and their respective battle arenas, as
well as creating 6 enemy types and designs.
• Adjusted and restructured many systems with rapid prototyping to
keep up with playtesting and tech constraints of the custom engine.
• Bridged gaps between designers, programmers and artists and
worked to keep the team on a singular vision.