Engine
- Unreal Engine 4
Date
- January 2021 - April 2021
Role
- Encounter Designer
The Project
• Designed levels to dynamically set the players difficulty to allow for
more types of players play the game.
• Created 3 branching pathways for each segment that intertwine to
enhance replayability while keeping game flow.
• Collaborated with tech and artists to design exciting set-pieces.
Will write more about my design process on the new website shortly.