Engine
- Unreal Engine 4
Date
- January 2021 - April 2021
Role
- Encounter Designer
The Project
• Designed levels to dynamically set the players difficulty to allow for
more types of players play the game.
• Created 3 branching pathways for each segment that intertwine to
enhance replayability while keeping game flow.
• Collaborated with tech and artists to design exciting set-pieces.
Will write more about my design process on the new website shortly.
Surge 3D is a 3D side scroller where the player guides a fallen star across city rooftops in an attempt to make his way back into the sky. His power is constantly draining, and overloading neon signs scattered across the rooftops rejuvenate him along his journey.